now saving persistent data
includes number of enemies killed, number of times died, last killed
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@@ -145,6 +145,9 @@ subsurf_scatter_strength = 1.0
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material = SubResource("StandardMaterial3D_ks515")
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size = Vector3(0.1, 0.1, 1)
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[sub_resource type="Animation" id="Animation_bdeey"]
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length = 0.001
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[sub_resource type="Animation" id="Animation_u008m"]
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resource_name = "empty"
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length = 0.25
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@@ -471,9 +474,6 @@ tracks/2/keys = {
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}]
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}
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[sub_resource type="Animation" id="Animation_bdeey"]
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length = 0.001
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_vkrtt"]
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_data = {
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"RESET": SubResource("Animation_bdeey"),
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