bullet feels better, added spike traps
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@@ -465,3 +465,9 @@ func release_moveable():
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held_item.mass = held_item_mass_cache
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held_item.set_constant_force(Vector3(0,0,0))
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held_item = null
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func hit(damage,fired_by):
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level_control.health -= damage
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level_control.last_hit = fired_by
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recoil.add_recoil(Vector3(.5,.1,.1),10,10)
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hurt_audio.play()
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