bullet feels better, added spike traps

This commit is contained in:
derek
2024-11-05 16:09:13 -06:00
parent 3002c6e2db
commit 83e2365892
23 changed files with 626 additions and 93 deletions

View File

@@ -22,7 +22,7 @@ var bullet_active = true
func _ready():
visible = false
linear_velocity += transform.basis * Vector3(0, 0, -bullet_speed)
linear_velocity += transform.basis * Vector3(0, 0, -bullet_speed) + player_velocity
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta):