bullet feels better, added spike traps

This commit is contained in:
derek
2024-11-05 16:09:13 -06:00
parent 3002c6e2db
commit 83e2365892
23 changed files with 626 additions and 93 deletions

View File

@@ -1,4 +1,4 @@
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[ext_resource type="Script" path="res://scripts/revolver_1.gd" id="2_7rsti"]
@@ -8,7 +8,7 @@
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@@ -741,13 +741,6 @@ _surfaces = [{
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_0sgiw")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r3lw3"]
albedo_color = Color(0.859131, 0.597594, 0.456011, 1)
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resource_name = "empty"
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@@ -1212,12 +1205,6 @@ spot_range = 7.0
spot_angle = 70.0
spot_angle_attenuation = 0.353554
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skeleton = NodePath("../../../../../../../..")
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