bullet feels better, added spike traps
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=69 format=4 uid="uid://b5eclfg0cmmal"]
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[gd_scene load_steps=67 format=4 uid="uid://b5eclfg0cmmal"]
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[ext_resource type="Script" path="res://scripts/revolver_1.gd" id="2_7rsti"]
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@@ -8,7 +8,7 @@
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@@ -741,13 +741,6 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_0sgiw")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r3lw3"]
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albedo_color = Color(0.859131, 0.597594, 0.456011, 1)
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@@ -1212,12 +1205,6 @@ spot_range = 7.0
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spot_angle = 70.0
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spot_angle_attenuation = 0.353554
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[node name="armStandin" type="MeshInstance3D" parent="revolver1" index="6"]
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transform = Transform3D(2.01151e-05, -5.55667, -1.75852e-12, -5.55667, -2.01151e-05, 4.85779e-07, -4.85779e-07, 0, -5.55667, 0.502168, 0.0410088, 2.79972)
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visible = false
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mesh = SubResource("BoxMesh_7fcc1")
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skeleton = NodePath("../../../../../../../..")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="1"]
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libraries = {
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"": SubResource("AnimationLibrary_2kb78")
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