bullet feels better, added spike traps

This commit is contained in:
derek
2024-11-05 16:09:13 -06:00
parent 3002c6e2db
commit 83e2365892
23 changed files with 626 additions and 93 deletions

View File

@@ -1,8 +1,9 @@
[gd_scene load_steps=24 format=4 uid="uid://brl0bsqjl5dg3"]
[gd_scene load_steps=25 format=4 uid="uid://brl0bsqjl5dg3"]
[ext_resource type="PackedScene" uid="uid://c33b6ldlxxfro" path="res://assets/Models/mac10.blend" id="1_nb4p5"]
[ext_resource type="Script" path="res://scripts/gun.gd" id="2_6i1l4"]
[ext_resource type="PackedScene" uid="uid://dqhltdnqyg8ni" path="res://assets/bullet.tscn" id="3_pyl20"]
[ext_resource type="Script" path="res://scripts/gun.gd" id="2_tskiy"]
[ext_resource type="PackedScene" uid="uid://nq5nq2hjc4ec" path="res://assets/bullet_fake.tscn" id="3_heo3y"]
[ext_resource type="PackedScene" uid="uid://dqhltdnqyg8ni" path="res://assets/bullet.tscn" id="3_xr8co"]
[ext_resource type="PackedScene" uid="uid://crvohhc6kgshn" path="res://assets/bullet_hole.tscn" id="4_eleuq"]
[ext_resource type="PackedScene" uid="uid://cp8563f0oxvff" path="res://assets/mag1.tscn" id="4_ji2hu"]
[ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing_2.tscn" id="4_kpr3h"]
@@ -401,17 +402,14 @@ _data = {
}
[node name="mac10" node_paths=PackedStringArray("flare_light", "anim_player", "barrel_raycast", "casing_ejector", "mag_ejector", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_nb4p5")]
script = ExtResource("2_6i1l4")
script = ExtResource("2_tskiy")
gun_name = "Mac 10"
max_ammo = 30
start_mags = 300
max_ammo = 20
bullet_damage = 2
bullet_speed = 300
bullet_drop = 0.01
random_spread_amt = 0.5
fire_pitch_scale_amt = 0.05
flare_light = NodePath("mac10/SpotLight3D")
bullet = ExtResource("3_pyl20")
bullet_speed = 1500
flare_light = NodePath("mac10/flare")
bullet = ExtResource("3_xr8co")
bullet_fake = ExtResource("3_heo3y")
bullethole = ExtResource("4_eleuq")
casing = ExtResource("4_kpr3h")
mag = ExtResource("4_ji2hu")