bullet feels better, added spike traps
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@@ -133,7 +133,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0,
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shape = SubResource("CylinderShape3D_tqvit")
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[node name="RayCast3D" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.47877)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.781848)
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target_position = Vector3(0, 0, -3)
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collision_mask = 105
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collide_with_areas = true
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