more tweaks to ledge grab, still too hard to start the ledge grab
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@@ -4,7 +4,7 @@ class_name PlayerGroundPound
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@export var ground_pound_velocity = -35
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func Enter():
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character.velocity += Vector3(0,ground_pound_velocity,0)
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character.velocity = Vector3(0,ground_pound_velocity,0)
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func Physics_Update(delta):
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if character.is_on_floor():
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