tweaked bullet and pick up method

This commit is contained in:
Derek
2024-11-04 19:58:51 -06:00
parent 6a36a53746
commit 818b25417a
6 changed files with 56 additions and 51 deletions

View File

@@ -1,7 +1,6 @@
[gd_scene load_steps=26 format=3 uid="uid://drwae3loscbw7"]
[gd_scene load_steps=25 format=3 uid="uid://drwae3loscbw7"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_x7wms"]
[ext_resource type="PackedScene" uid="uid://dcmno6wafk5hg" path="res://assets/dead_player.tscn" id="2_4hoys"]
[ext_resource type="Script" path="res://scripts/recoil.gd" id="3_405jc"]
[ext_resource type="FontFile" uid="uid://d2h2tjhxiv5wo" path="res://assets/fonts/White On Black.ttf" id="3_mbuvp"]
[ext_resource type="Script" path="res://scripts/AmmoCounter.gd" id="4_8cy44"]
@@ -69,7 +68,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
collision_layer = 6
collision_mask = 11
script = ExtResource("1_x7wms")
dead_player = ExtResource("2_4hoys")
SENSITIVITY = 0.008
BOB_AMP = 0.085
weapon_holder = NodePath("Head/Recoil/Camera3D/WeaponHolder")
@@ -166,7 +164,7 @@ texture = ExtResource("6_5m60e")
script = ExtResource("7_pnp4a")
[node name="BulletRay" type="RayCast3D" parent="Head/Recoil/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.462246)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.487738)
target_position = Vector3(0, 0, -200)
collision_mask = 5
collide_with_areas = true