tweaked bullet and pick up method
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@@ -1,7 +1,6 @@
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[gd_scene load_steps=26 format=3 uid="uid://drwae3loscbw7"]
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[gd_scene load_steps=25 format=3 uid="uid://drwae3loscbw7"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="1_x7wms"]
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[ext_resource type="PackedScene" uid="uid://dcmno6wafk5hg" path="res://assets/dead_player.tscn" id="2_4hoys"]
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[ext_resource type="Script" path="res://scripts/recoil.gd" id="3_405jc"]
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[ext_resource type="FontFile" uid="uid://d2h2tjhxiv5wo" path="res://assets/fonts/White On Black.ttf" id="3_mbuvp"]
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[ext_resource type="Script" path="res://scripts/AmmoCounter.gd" id="4_8cy44"]
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@@ -69,7 +68,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
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collision_layer = 6
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collision_mask = 11
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script = ExtResource("1_x7wms")
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dead_player = ExtResource("2_4hoys")
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SENSITIVITY = 0.008
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BOB_AMP = 0.085
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weapon_holder = NodePath("Head/Recoil/Camera3D/WeaponHolder")
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@@ -166,7 +164,7 @@ texture = ExtResource("6_5m60e")
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script = ExtResource("7_pnp4a")
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[node name="BulletRay" type="RayCast3D" parent="Head/Recoil/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.462246)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.487738)
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target_position = Vector3(0, 0, -200)
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collision_mask = 5
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collide_with_areas = true
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