tweaked bullet and pick up method
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@@ -10,7 +10,7 @@ height = 0.121962
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radius = 0.0314789
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[node name="casing_2" type="RigidBody3D" groups=["scene_rigidbody", "spawned"]]
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collision_layer = 32
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collision_layer = 0
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collision_mask = 37
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mass = 0.1
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continuous_cd = true
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