added oil drum
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@@ -138,6 +138,7 @@ var controlled_elsewhere = false
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@onready var hit_head: AudioStreamPlayer3D = $Audio/HitHead
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@onready var crouch_audio: AudioStreamPlayer3D = $Audio/Crouch
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@onready var hud: Control = $Head/Recoil/Camera3D/HUD
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@onready var clock_sound: AudioStreamPlayer = $Audio/ClockSound
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func _ready():
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@@ -298,6 +299,7 @@ func _physics_process(delta):
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Engine.time_scale = lerp(Engine.time_scale, SLOWSPEED, (delta * 50) / Engine.time_scale)
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#gun.random_spread_amt = 0
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AudioServer.set_bus_effect_enabled(0,0,true)
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clock_sound.play()
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if sensitivity_shift == true:
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SENSITIVITY = lerp(SENSITIVITY, SENSITIVITY * .998, (delta * 100) / Engine.time_scale)
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if remaining_stamina > 0:
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@@ -307,6 +309,7 @@ func _physics_process(delta):
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if !gamespeed_controlled:
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Engine.time_scale = lerp(Engine.time_scale, 1.0, (delta * 50)/Engine.time_scale)
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#gun.random_spread_amt = gun.random_spread_start
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clock_sound.stop()
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AudioServer.set_bus_effect_enabled(0,0,false)
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SENSITIVITY = start_sensitivity
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if remaining_stamina < MAX_STAMINA and !Input.is_action_pressed("slow_down"):
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