diff --git a/scripts/player.gd b/scripts/player.gd index 99fb943..df97f3f 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -539,7 +539,7 @@ func weapon_tilt(input_x, delta): camera.rotation.z = lerp(camera.rotation.z, -input_x * HEAD_TILT_AMT, 5 * delta) func weapon_sway(delta): - if !gun.ads: + if !ads: var joy_input = Vector2(Input.get_joy_axis(0,JOY_AXIS_RIGHT_X)*5,Input.get_joy_axis(0,JOY_AXIS_RIGHT_Y)*5) mouse_input = lerp(mouse_input, Vector2.ZERO, 10 * delta) joy_input = lerp(joy_input,Vector2.ZERO,10 * delta)