added night sky and moon
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=123 format=4 uid="uid://dyop6vk3rgkkb"]
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[gd_scene load_steps=120 format=4 uid="uid://dyop6vk3rgkkb"]
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[ext_resource type="Script" uid="uid://bkii8jwf0k7tq" path="res://scripts/LevelManager.gd" id="1_orhgl"]
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[ext_resource type="Texture2D" uid="uid://dqs06ic3vjtwk" path="res://assets/Models/asphalt1.albedo.jpg" id="1_w4rag"]
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@@ -43,27 +43,7 @@
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[ext_resource type="PackedScene" uid="uid://db7xqf12sayj0" path="res://assets/chest_spawner.tscn" id="43_480ap"]
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[ext_resource type="PackedScene" uid="uid://dgapcuvg0gtmm" path="res://assets/scene_changer.tscn" id="43_x54pr"]
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[ext_resource type="Resource" uid="uid://bxcxqt7rmfvdw" path="res://GameModes/hubworld.tres" id="44_1akso"]
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[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_e2mk2"]
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[sub_resource type="Sky" id="Sky_1fe4l"]
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sky_material = SubResource("PhysicalSkyMaterial_e2mk2")
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[sub_resource type="Environment" id="Environment_q2cfn"]
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background_mode = 2
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sky = SubResource("Sky_1fe4l")
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tonemap_mode = 2
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ssr_enabled = true
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ssao_enabled = true
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glow_enabled = true
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glow_intensity = 3.32
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glow_bloom = 0.07
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volumetric_fog_density = 0.01
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adjustment_contrast = 1.5
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_svyyv"]
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dof_blur_near_distance = 0.7
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dof_blur_near_transition = 0.2
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[ext_resource type="PackedScene" uid="uid://cwy8iv8nlwqrc" path="res://assets/realtime_day_night_cycle.tscn" id="44_alxs4"]
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[sub_resource type="NavigationMesh" id="NavigationMesh_1kybg"]
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@@ -1159,24 +1139,14 @@ _data = {
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&"trainmove": SubResource("Animation_6nfej")
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}
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[node name="Test Level 2" type="Node3D" node_paths=PackedStringArray("player", "time_based_sun")]
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[node name="Test Level 2" type="Node3D" node_paths=PackedStringArray("player")]
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script = ExtResource("1_orhgl")
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gamemode = ExtResource("2_ynfvy")
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player = NodePath("Player")
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time_based_sun = NodePath("DirectionalLight3D")
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[node name="Player" parent="." instance=ExtResource("2_f87c2")]
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transform = Transform3D(-0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866025, -44.3464, 70.2562, -23.9068)
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.848049, 0.238103, 0.473415, 0, -0.893371, 0.449319, 0.52992, 0.381044, 0.757622, 0, 0, 0)
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light_bake_mode = 1
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shadow_enabled = true
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_q2cfn")
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camera_attributes = SubResource("CameraAttributesPractical_svyyv")
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[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0157394, 0.0097332, 0.00448036)
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navigation_mesh = SubResource("NavigationMesh_1kybg")
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@@ -1628,3 +1598,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 32.9675, 15.717, -0.15157)
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[node name="ChestSpawner3" parent="." instance=ExtResource("43_480ap")]
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transform = Transform3D(-0.999819, 0, -0.0190229, 0, 1, 0, 0.0190229, 0, -0.999819, -0.87897, 5.93516, 4.28007)
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[node name="Realtime Day Night Cycle" parent="." instance=ExtResource("44_alxs4")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -45.8941, 1.0599, 29.0523)
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