tweaked assassinate vip mode
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@@ -12,7 +12,7 @@ config_version=5
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config/name="First Person Test"
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config/tags=PackedStringArray("fps")
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run/main_scene="uid://b55ukxds1s7ih"
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run/main_scene="uid://f7e0v1r6ra6c"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="uid://6svuq1l83al5"
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@@ -30,7 +30,7 @@ time_to_kill = 20.0
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[node name="Level" type="Node3D" parent="."]
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script = ExtResource("3_25f4w")
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start_enemies = 25
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start_enemies = 10
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[node name="EnemySpawner" parent="Level" instance=ExtResource("5_idky0")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 46.8788, 1.54828, 7.20375)
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@@ -8,6 +8,7 @@ class_name Modifier
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@onready var level_control = get_tree().current_scene
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var target_enemy
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var active = false
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var timer
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func _ready() -> void:
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@@ -17,13 +18,16 @@ func _ready() -> void:
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timer = time_to_kill
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func _process(delta: float) -> void:
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if active:
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if target_enemy != null:
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if timer > 0:
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timer -= delta
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update_timer("kill target")
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else:
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level_control.die()
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active = false
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else:
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select_random_enemy()
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func update_timer(label):
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var rounded_timer = round(timer)
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@@ -31,10 +35,10 @@ func update_timer(label):
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func check_killed_target(enemy):
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print("ENEMY KILLED : ",enemy)
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print("TARGET ENEMY : ",target_enemy)
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if enemy == target_enemy:
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timer = time_to_kill
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target_enemy = null
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print("TARGET ENEMY : ",target_enemy)
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select_random_enemy()
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func add_marker_to_enemy():
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@@ -54,6 +58,7 @@ func select_random_enemy():
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if enemies.size() > 0:
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target_enemy = enemies.pick_random()
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add_marker_to_enemy()
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active = true
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print("TARGET ENEMY : ",target_enemy.name)
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else:
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print("KILLED EM ALL")
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@@ -31,6 +31,7 @@ var crosshair_target
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const STAM_BAR_MAX_OPACITY = 1.0
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const CROSSHAIR_SIZE = Vector2(40,40)
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const MAX_HUD_WOBBLE_AMT = Vector2(100,100)
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var pickup_notifs = []
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var can_spawn = true
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@@ -122,7 +123,6 @@ func _process(delta: float) -> void:
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## SPAWN NOTIFICATIONS
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spawn_notifs()
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wobble_items.position = hud_wobble(delta/Engine.time_scale)
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func update_timer(label,timer):
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