tweaked assassinate vip mode
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@@ -8,6 +8,7 @@ class_name Modifier
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@onready var level_control = get_tree().current_scene
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var target_enemy
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var active = false
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var timer
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func _ready() -> void:
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@@ -17,13 +18,16 @@ func _ready() -> void:
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timer = time_to_kill
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func _process(delta: float) -> void:
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if target_enemy != null:
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if timer > 0:
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timer -= delta
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update_timer("kill target")
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if active:
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if target_enemy != null:
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if timer > 0:
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timer -= delta
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update_timer("kill target")
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else:
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level_control.die()
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active = false
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else:
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level_control.die()
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select_random_enemy()
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func update_timer(label):
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var rounded_timer = round(timer)
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@@ -31,10 +35,10 @@ func update_timer(label):
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func check_killed_target(enemy):
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print("ENEMY KILLED : ",enemy)
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print("TARGET ENEMY : ",target_enemy)
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if enemy == target_enemy:
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timer = time_to_kill
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target_enemy = null
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print("TARGET ENEMY : ",target_enemy)
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select_random_enemy()
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func add_marker_to_enemy():
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@@ -54,6 +58,7 @@ func select_random_enemy():
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if enemies.size() > 0:
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target_enemy = enemies.pick_random()
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add_marker_to_enemy()
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active = true
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print("TARGET ENEMY : ",target_enemy.name)
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else:
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print("KILLED EM ALL")
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