moved break function and gun feel tweaks
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@@ -59,11 +59,8 @@ func _process(delta):
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ray.get_collider().linear_velocity += transform.basis * Vector3(0,0,-1 * 5)
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if ray.get_collider().is_in_group("breakable"):
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var spawn_broken = ray.get_collider().broken_object.instantiate()
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spawn_broken.position = ray.get_collider().global_position
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spawn_broken.transform.basis = ray.get_collider().global_transform.basis
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get_tree().get_root().add_child(spawn_broken)
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ray.get_collider().queue_free()
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ray.get_collider().breaking()
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if ray.get_collider().is_in_group("enemy"):
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print("enemy hit")
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