moved break function and gun feel tweaks
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@@ -11,3 +11,11 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func breaking():
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var spawn_broken = broken_object.instantiate()
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spawn_broken.position = global_position
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spawn_broken.transform.basis = global_transform.basis
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spawn_broken.rotation = rotation
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get_tree().get_root().add_child(spawn_broken)
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queue_free()
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