added speed and jump modifiers based on weapon weight
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@@ -21,8 +21,8 @@ func wall_jump():
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func wall_run_movement(delta):
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if Input.is_action_pressed("move_up"):
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character.velocity.x = lerp(character.velocity.x,character.wall_run_direction.x * move_speed,delta * move_transition_speed)
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character.velocity.z = lerp(character.velocity.z,character.wall_run_direction.z * move_speed,delta * move_transition_speed)
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character.velocity.x = lerp(character.velocity.x,character.wall_run_direction.x * move_speed * character.speed_modifiers(),delta * move_transition_speed)
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character.velocity.z = lerp(character.velocity.z,character.wall_run_direction.z * move_speed * character.speed_modifiers(),delta * move_transition_speed)
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else:
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Transitioned.emit(self,"in air")
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