added speed and jump modifiers based on weapon weight

This commit is contained in:
derek
2025-06-17 09:22:08 -05:00
parent 07ea71a3ed
commit 7c76c791f2
12 changed files with 26 additions and 7 deletions

View File

@@ -21,8 +21,8 @@ func wall_jump():
func wall_run_movement(delta):
if Input.is_action_pressed("move_up"):
character.velocity.x = lerp(character.velocity.x,character.wall_run_direction.x * move_speed,delta * move_transition_speed)
character.velocity.z = lerp(character.velocity.z,character.wall_run_direction.z * move_speed,delta * move_transition_speed)
character.velocity.x = lerp(character.velocity.x,character.wall_run_direction.x * move_speed * character.speed_modifiers(),delta * move_transition_speed)
character.velocity.z = lerp(character.velocity.z,character.wall_run_direction.z * move_speed * character.speed_modifiers(),delta * move_transition_speed)
else:
Transitioned.emit(self,"in air")