added speed and jump modifiers based on weapon weight

This commit is contained in:
derek
2025-06-17 09:22:08 -05:00
parent 07ea71a3ed
commit 7c76c791f2
12 changed files with 26 additions and 7 deletions

View File

@@ -11,8 +11,11 @@ var move_target
var look_target
func standard_movement(delta):
character.velocity.x = lerp(character.velocity.x, character.movement_input().x * move_speed,delta * move_transition_speed)
character.velocity.z = lerp(character.velocity.z, character.movement_input().z * move_speed,delta * move_transition_speed)
character.velocity.x = lerp(character.velocity.x, character.movement_input().x * move_speed * character.speed_modifiers(),delta * move_transition_speed)
character.velocity.z = lerp(character.velocity.z, character.movement_input().z * move_speed * character.speed_modifiers(),delta * move_transition_speed)
func standard_jump():
return character.JUMP_VELOCITY * character.speed_modifiers()
func apply_gravity(delta):
character.velocity.y -= 9.8 * 1.25 * delta