added speed and jump modifiers based on weapon weight
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@@ -11,8 +11,11 @@ var move_target
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var look_target
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func standard_movement(delta):
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character.velocity.x = lerp(character.velocity.x, character.movement_input().x * move_speed,delta * move_transition_speed)
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character.velocity.z = lerp(character.velocity.z, character.movement_input().z * move_speed,delta * move_transition_speed)
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character.velocity.x = lerp(character.velocity.x, character.movement_input().x * move_speed * character.speed_modifiers(),delta * move_transition_speed)
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character.velocity.z = lerp(character.velocity.z, character.movement_input().z * move_speed * character.speed_modifiers(),delta * move_transition_speed)
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func standard_jump():
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return character.JUMP_VELOCITY * character.speed_modifiers()
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func apply_gravity(delta):
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character.velocity.y -= 9.8 * 1.25 * delta
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