added speed and jump modifiers based on weapon weight
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@@ -15,6 +15,7 @@ reload_type = 1
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bullet = ExtResource("1_gphlx")
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fire_mode = 1
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fov_zoom_amt = 0.85
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player_speed_modifier = 0.95
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crosshair_radius = 25
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ads = false
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recoil_amount = Vector3(0.2, 0.05, 0.05)
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