added speed and jump modifiers based on weapon weight
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@@ -148,6 +148,9 @@ initial_state = NodePath("On Foot")
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[node name="On Foot" type="Node" parent="StateMachine"]
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script = ExtResource("3_ib4e7")
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move_speed = null
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move_transition_speed = null
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can_climb_new_ladder = null
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metadata/_custom_type_script = "uid://dk0vg5btak80a"
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[node name="Crouched" type="Node" parent="StateMachine"]
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@@ -35,6 +35,7 @@ reload_type = 0
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bullet = ExtResource("2_mnla0")
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fire_mode = 1
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fov_zoom_amt = 0.98
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player_speed_modifier = 0.75
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crosshair_radius = 100
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ads = false
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recoil_amount = Vector3(0.05, 0.05, 0.05)
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@@ -16,6 +16,7 @@ reload_type = 0
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bullet = ExtResource("1_y4ehq")
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fire_mode = 0
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fov_zoom_amt = 0.98
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player_speed_modifier = 0.95
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crosshair_radius = 50
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ads = false
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recoil_amount = Vector3(0.05, 0.05, 0.05)
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@@ -12,6 +12,7 @@ weapon_type = 1
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reload_type = 0
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fire_mode = 1
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fov_zoom_amt = 0.98
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player_speed_modifier = 0.95
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crosshair_radius = 100
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ads = false
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recoil_amount = Vector3(0, 0.05, 0.05)
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@@ -16,6 +16,7 @@ reload_type = 0
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bullet = ExtResource("1_oqs71")
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fire_mode = 2
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fov_zoom_amt = 0.98
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player_speed_modifier = 0.95
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crosshair_radius = 25
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ads = false
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recoil_amount = Vector3(0.015, 0.05, 0.05)
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@@ -15,6 +15,7 @@ reload_type = 1
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bullet = ExtResource("1_gphlx")
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fire_mode = 1
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fov_zoom_amt = 0.85
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player_speed_modifier = 0.95
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crosshair_radius = 25
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ads = false
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recoil_amount = Vector3(0.2, 0.05, 0.05)
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