pickups distributed through level manager. need to fix drop amount
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@@ -10,6 +10,7 @@ var changed_size
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# Called when the node enters the scene tree for the first time.
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func _ready():
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add_to_group("spawned")
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viewportWidth = get_viewport().size.x
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viewportHeight = get_viewport().size.y
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start_size = Vector2(size.x, size.y)
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