pickups distributed through level manager. need to fix drop amount

This commit is contained in:
derek
2024-08-05 16:50:09 -05:00
parent 3335ad0804
commit 7c5e850077
27 changed files with 151 additions and 146 deletions

View File

@@ -8,6 +8,7 @@ var rot_amount : float
# Called when the node enters the scene tree for the first time.
func _ready():
minions = self.get_children()
add_to_group("enemy_hivemind")
# Called every frame. 'delta' is the elapsed time since the previous frame.