pickups distributed through level manager. need to fix drop amount
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@@ -8,6 +8,7 @@ var rot_amount : float
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# Called when the node enters the scene tree for the first time.
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func _ready():
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minions = self.get_children()
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add_to_group("enemy_hivemind")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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