pickups distributed through level manager. need to fix drop amount
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@@ -32,9 +32,8 @@ polygons = [PackedInt32Array(3, 2, 0), PackedInt32Array(0, 2, 1), PackedInt32Arr
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6yrih"]
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albedo_color = Color(0.300579, 0.462784, 0.249767, 1)
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[node name="EnemyWork" type="Node3D" node_paths=PackedStringArray("player")]
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[node name="EnemyWork" type="Node3D"]
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script = ExtResource("1_laua1")
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player = NodePath("Player")
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MAX_PARTICLES = 75
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gun_1 = ExtResource("2_poauc")
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gun_2 = ExtResource("3_xdb5c")
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@@ -125,9 +124,12 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -31.5914, -0.170555, -14.246)
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[node name="pistol1_pickup" parent="." instance=ExtResource("8_qwtxj")]
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transform = Transform3D(0.649528, -0.760338, 0, 0.760338, 0.649528, 0, 0, 0, 1, -24.7534, 1.09587, 5.88603)
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pickupType = 0
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[node name="rocketlauncher1_pickup" parent="." instance=ExtResource("9_r8miu")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -25, 1, 8)
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pickupType = 0
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[node name="mac10_pickup" parent="." instance=ExtResource("10_pos4p")]
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transform = Transform3D(0.866025, -0.5, 0, 0.5, 0.866025, 0, 0, 0, 1, -28, 1, 10)
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pickupType = 0
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