pickups distributed through level manager. need to fix drop amount

This commit is contained in:
derek
2024-08-05 16:50:09 -05:00
parent 3335ad0804
commit 7c5e850077
27 changed files with 151 additions and 146 deletions

View File

@@ -352,7 +352,7 @@ tracks/0/keys = {
"times": PackedFloat32Array(0, 0.01, 0.1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0.242, 0.5), Vector3(0, 0.242, 0.6), Vector3(0, 0.242, 0.5)]
"values": [Vector3(0, 0.242, 0.5), Vector3(0, 0.242, 1), Vector3(0, 0.242, 0.5)]
}
tracks/1/type = "value"
tracks/1/imported = false
@@ -462,7 +462,7 @@ audio_empty = NodePath("Audio/Empty")
audio_reload = NodePath("Audio/Reload")
[node name="rocketlauncher1" type="MeshInstance3D" parent="."]
transform = Transform3D(-2.87865e-09, 0.0658559, -0.997829, -1, -4.37114e-08, -3.10862e-15, -4.36165e-08, 0.997829, 0.0658559, 0, 0.242, 0.5)
transform = Transform3D(1.41767e-10, -3.62203e-06, -1, -0.999434, -0.0336273, 1.21657e-07, -0.0336273, 0.999434, -3.61999e-06, 0, 0.242, 0.703125)
mesh = SubResource("ArrayMesh_qiiww")
skeleton = NodePath("")