pickups distributed through level manager. need to fix drop amount
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@@ -352,7 +352,7 @@ tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.01, 0.1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0.242, 0.5), Vector3(0, 0.242, 0.6), Vector3(0, 0.242, 0.5)]
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"values": [Vector3(0, 0.242, 0.5), Vector3(0, 0.242, 1), Vector3(0, 0.242, 0.5)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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@@ -462,7 +462,7 @@ audio_empty = NodePath("Audio/Empty")
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audio_reload = NodePath("Audio/Reload")
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[node name="rocketlauncher1" type="MeshInstance3D" parent="."]
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transform = Transform3D(-2.87865e-09, 0.0658559, -0.997829, -1, -4.37114e-08, -3.10862e-15, -4.36165e-08, 0.997829, 0.0658559, 0, 0.242, 0.5)
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transform = Transform3D(1.41767e-10, -3.62203e-06, -1, -0.999434, -0.0336273, 1.21657e-07, -0.0336273, 0.999434, -3.61999e-06, 0, 0.242, 0.703125)
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mesh = SubResource("ArrayMesh_qiiww")
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skeleton = NodePath("")
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