pickups distributed through level manager. need to fix drop amount
This commit is contained in:
@@ -101,7 +101,7 @@ collision_mask = 6
|
||||
script = ExtResource("2_itgxg")
|
||||
collision_shape = NodePath("CollisionShape3D")
|
||||
despawning = true
|
||||
pickupType = "money"
|
||||
pickupType = 3
|
||||
|
||||
[node name="Plane" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.15, -0.000681758, -0.0236325, -0.000314474)
|
||||
|
||||
Reference in New Issue
Block a user