pickups distributed through level manager. need to fix drop amount

This commit is contained in:
derek
2024-08-05 16:50:09 -05:00
parent 3335ad0804
commit 7c5e850077
27 changed files with 151 additions and 146 deletions

View File

@@ -101,7 +101,7 @@ collision_mask = 6
script = ExtResource("2_itgxg")
collision_shape = NodePath("CollisionShape3D")
despawning = true
pickupType = "money"
pickupType = 3
[node name="Plane" type="MeshInstance3D" parent="."]
transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.15, -0.000681758, -0.0236325, -0.000314474)