started work on moving collision layers and added jump and land sounds

This commit is contained in:
derek
2024-09-25 16:16:20 -05:00
parent 8c2cd81b5c
commit 7c45e53502
20 changed files with 415 additions and 368 deletions

View File

@@ -51,8 +51,8 @@ blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_dsuo5")
[node name="stamina_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["magnet", "pickup", "scene_rigidbody"]]
collision_layer = 4
collision_mask = 6
collision_layer = 16
collision_mask = 17
script = ExtResource("1_1udac")
collision_shape = NodePath("CollisionShape3D2")
despawning = true