started work on moving collision layers and added jump and land sounds
This commit is contained in:
@@ -51,8 +51,8 @@ blend_shape_mode = 0
|
||||
shadow_mesh = SubResource("ArrayMesh_dsuo5")
|
||||
|
||||
[node name="stamina_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["magnet", "pickup", "scene_rigidbody"]]
|
||||
collision_layer = 4
|
||||
collision_mask = 6
|
||||
collision_layer = 16
|
||||
collision_mask = 17
|
||||
script = ExtResource("1_1udac")
|
||||
collision_shape = NodePath("CollisionShape3D2")
|
||||
despawning = true
|
||||
|
||||
Reference in New Issue
Block a user