started work on moving collision layers and added jump and land sounds
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@@ -96,8 +96,8 @@ height = 0.712
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[node name="money1" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["magnet", "pickup", "scene_rigidbody"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0355983, 4.76837e-07, -0.0110531)
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collision_layer = 4
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collision_mask = 6
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collision_layer = 16
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collision_mask = 17
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script = ExtResource("2_itgxg")
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collision_shape = NodePath("CollisionShape3D")
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despawning = true
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