started work on moving collision layers and added jump and land sounds
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@@ -26,6 +26,8 @@ surface_material_override/0 = SubResource("StandardMaterial3D_ur8dk")
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shape = SubResource("ConcavePolygonShape3D_g882c")
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[node name="Area3D" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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