started work on moving collision layers and added jump and land sounds
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@@ -55,8 +55,8 @@ blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_46pc3")
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[node name="ammo_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["magnet", "pickup", "scene_rigidbody"]]
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collision_layer = 4
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collision_mask = 6
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collision_layer = 16
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collision_mask = 17
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script = ExtResource("1_sni3c")
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collision_shape = NodePath("CollisionShape3D2")
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despawning = true
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