started work on moving collision layers and added jump and land sounds
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@@ -55,8 +55,8 @@ blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_46pc3")
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[node name="ammo_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["magnet", "pickup", "scene_rigidbody"]]
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collision_layer = 4
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collision_mask = 6
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collision_layer = 16
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collision_mask = 17
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script = ExtResource("1_sni3c")
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collision_shape = NodePath("CollisionShape3D2")
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despawning = true
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@@ -11,7 +11,6 @@ height = 1.02109
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collision_layer = 4
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collision_mask = 6
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script = ExtResource("1_gmdl1")
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pickupType = "jump"
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[node name="Area3D" type="Area3D" parent="."]
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@@ -26,6 +26,8 @@ surface_material_override/0 = SubResource("StandardMaterial3D_ur8dk")
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shape = SubResource("ConcavePolygonShape3D_g882c")
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[node name="Area3D" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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@@ -6,6 +6,8 @@
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size = Vector3(1, 8.23889, 1.6582)
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[node name="LadderCollisionCheck" type="Area3D"]
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collision_layer = 2
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collision_mask = 0
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script = ExtResource("1_ugi45")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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@@ -96,8 +96,8 @@ height = 0.712
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[node name="money1" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["magnet", "pickup", "scene_rigidbody"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0355983, 4.76837e-07, -0.0110531)
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collision_layer = 4
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collision_mask = 6
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collision_layer = 16
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collision_mask = 17
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script = ExtResource("2_itgxg")
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collision_shape = NodePath("CollisionShape3D")
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despawning = true
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@@ -36,7 +36,7 @@ radius = 8.0
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["player"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
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collision_layer = 3
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collision_layer = 11
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safe_margin = 0.5
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script = ExtResource("1_x7wms")
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dead_player = ExtResource("2_4hoys")
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@@ -116,19 +116,19 @@ script = ExtResource("7_pnp4a")
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[node name="BulletRay" type="RayCast3D" parent="Head/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.89879)
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target_position = Vector3(0, 0, -200)
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collision_mask = 7
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collision_mask = 5
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collide_with_areas = true
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[node name="InteractRay" type="RayCast3D" parent="Head/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0521634, -0.764677)
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target_position = Vector3(0, 0, -3)
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collision_mask = 8
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collision_mask = 2
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hit_from_inside = true
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collide_with_areas = true
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[node name="pick_up_detection" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 4
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collision_mask = 16
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[node name="CollisionShape3D2" type="CollisionShape3D" parent="pick_up_detection"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0810862, 0.330574, -0.138576)
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@@ -136,7 +136,7 @@ shape = SubResource("BoxShape3D_nfpjw")
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[node name="pick_up_magnet" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 4
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collision_mask = 16
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[node name="CollisionShape3D" type="CollisionShape3D" parent="pick_up_magnet"]
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shape = SubResource("SphereShape3D_xfie3")
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@@ -146,8 +146,9 @@ shape = SubResource("SphereShape3D_xfie3")
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[node name="PickupSound" type="AudioStreamPlayer" parent="Audio"]
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stream = ExtResource("8_dwqsx")
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[node name="LandSound" type="AudioStreamPlayer3D" parent="Audio"]
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[node name="LandSound" type="AudioStreamPlayer" parent="Audio"]
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stream = ExtResource("10_tn0pn")
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volume_db = -5.0
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[node name="EarWind" type="AudioStreamPlayer" parent="Audio"]
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stream = ExtResource("11_he7p5")
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@@ -339,8 +339,8 @@ _data = {
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[node name="rat" type="CharacterBody3D" groups=["breakable", "npc", "rat", "spawned"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.117073, 0)
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collision_layer = 2
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collision_mask = 7
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collision_layer = 64
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collision_mask = 45
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script = ExtResource("1_m8jnv")
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dead_rat = ExtResource("2_it4rd")
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@@ -25,8 +25,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.356676)
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target_position = Vector3(0, 0, -1)
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[node name="Area3D" type="Area3D" parent="."]
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collision_layer = 7
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collision_mask = 7
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collision_layer = 2
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collision_mask = 2
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0113525, -0.302734)
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@@ -731,6 +731,7 @@ _surfaces = [{
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size = Vector3(0.816284, 0.725159, 0.75531)
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[node name="spider" type="CharacterBody3D" groups=["enemy"]]
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collision_layer = 8
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script = ExtResource("1_7e7fe")
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bullet = ExtResource("2_aew5r")
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casing = ExtResource("3_e5ft5")
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@@ -873,8 +874,8 @@ mesh = SubResource("ArrayMesh_d210d")
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[node name="Area3D" type="Area3D" parent="body" groups=["enemy_target"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.03709, 0)
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collision_layer = 15
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collision_mask = 15
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collision_layer = 8
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collision_mask = 13
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script = ExtResource("7_8vkma")
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[node name="TargetShape" type="CollisionShape3D" parent="body/Area3D" groups=["enemy"]]
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@@ -51,8 +51,8 @@ blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_dsuo5")
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[node name="stamina_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["magnet", "pickup", "scene_rigidbody"]]
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collision_layer = 4
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collision_mask = 6
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collision_layer = 16
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collision_mask = 17
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script = ExtResource("1_1udac")
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collision_shape = NodePath("CollisionShape3D2")
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despawning = true
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