revolver tweaks, mostly just needs chamber to rotate instead of snap

This commit is contained in:
derek
2024-07-16 13:08:07 -05:00
parent 3592386aac
commit 7b1b42b077
5 changed files with 56 additions and 1303 deletions

View File

@@ -120,85 +120,13 @@ tracks/2/keys = {
"update": 0,
"values": [Vector3(-0.0143475, 0, -0.0849619), Vector3(-0.014, -0.3, -0.085), Vector3(-0.014, -0.3, -0.085), Vector3(-0.0143475, 0, -0.0849619)]
}
tracks/3/type = "value"
tracks/3/type = "method"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("revolver1/Chamber/casing_001:visible")
tracks/3/path = NodePath(".")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0.3, 0.31),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("revolver1/Chamber/casing_002:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0.3, 0.31),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("revolver1/Chamber/casing_003:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0.3, 0.31),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("revolver1/Chamber/casing_004:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(0.3, 0.31),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
tracks/7/type = "value"
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/path = NodePath("revolver1/Chamber/casing_005:visible")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"times": PackedFloat32Array(0.3, 0.31),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
tracks/8/type = "value"
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/path = NodePath("revolver1/Chamber/casing:visible")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/keys = {
"times": PackedFloat32Array(0.3, 0.31),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
tracks/9/type = "method"
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/path = NodePath(".")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/keys = {
"times": PackedFloat32Array(0.31, 1.4),
"transitions": PackedFloat32Array(1, 1),
"values": [{
@@ -209,73 +137,13 @@ tracks/9/keys = {
"method": &"reload_finished"
}]
}
tracks/10/type = "value"
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/path = NodePath("revolver1/Chamber/casing:position")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/keys = {
"times": PackedFloat32Array(),
"transitions": PackedFloat32Array(),
"update": 0,
"values": []
}
tracks/11/type = "value"
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/path = NodePath("revolver1/Chamber/casing_001:position")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/keys = {
"times": PackedFloat32Array(),
"transitions": PackedFloat32Array(),
"update": 0,
"values": []
}
tracks/12/type = "value"
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/path = NodePath("revolver1/Chamber/casing_003:position")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/keys = {
"times": PackedFloat32Array(),
"transitions": PackedFloat32Array(),
"update": 0,
"values": []
}
tracks/13/type = "value"
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/path = NodePath("revolver1/Chamber/casing_004:position")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/keys = {
"times": PackedFloat32Array(),
"transitions": PackedFloat32Array(),
"update": 0,
"values": []
}
tracks/14/type = "value"
tracks/14/imported = false
tracks/14/enabled = true
tracks/14/path = NodePath("revolver1/Chamber/casing_005:position")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/keys = {
"times": PackedFloat32Array(),
"transitions": PackedFloat32Array(),
"update": 0,
"values": []
}
tracks/15/type = "value"
tracks/15/imported = false
tracks/15/enabled = true
tracks/15/path = NodePath("revolver1/Chamber:rotation")
tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/keys = {
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("revolver1/Chamber:rotation")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0.14),
"transitions": PackedFloat32Array(1),
"update": 0,
@@ -334,25 +202,13 @@ tracks/3/keys = {
"update": 0,
"values": [Vector3(1.5708, -1.36174, 0), Vector3(1.5708, -2.10732, 0), Vector3(1.5708, -1.36174, 0)]
}
tracks/4/type = "value"
tracks/4/type = "method"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("revolver1/Chamber:rotation")
tracks/4/path = NodePath(".")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 0.03),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(1.19209e-07, 1.5708, 1.5708), Vector3(1.0472, 1.5708, 1.5708)]
}
tracks/5/type = "method"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath(".")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0.03),
"transitions": PackedFloat32Array(1),
"values": [{
@@ -360,13 +216,13 @@ tracks/5/keys = {
"method": &"fire"
}]
}
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("revolver1/Chamber:position")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("revolver1/Chamber:position")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
@@ -453,7 +309,7 @@ _data = {
"swap_out": SubResource("Animation_nvmxj")
}
[node name="revolver1" instance=ExtResource("1_i5f84")]
[node name="revolver1" node_paths=PackedStringArray("chamber", "casing0", "casing1", "casing2", "casing3", "casing4", "casing5", "casing_spawn0", "casing_spawn1", "casing_spawn2", "casing_spawn3", "casing_spawn4", "casing_spawn5", "bullet0", "bullet1", "bullet2", "bullet3", "bullet4", "bullet5", "anim_player", "barrel_raycast", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_i5f84")]
script = ExtResource("2_7rsti")
gun_name = "Ye Ol' Revolver"
fire_mode = 1
@@ -464,15 +320,39 @@ bullet_damage = 5
bullet_speed = 300
bullet_drop = 0.0
random_spread_amt = 0.1
chamber = NodePath("revolver1/Chamber")
bullet = ExtResource("3_tru5y")
bullethole = ExtResource("4_ubqgq")
spawn_casing = ExtResource("5_m3vsl")
casing0 = NodePath("revolver1/Chamber/casing_001")
casing1 = NodePath("revolver1/Chamber/casing")
casing2 = NodePath("revolver1/Chamber/casing_005")
casing3 = NodePath("revolver1/Chamber/casing_004")
casing4 = NodePath("revolver1/Chamber/casing_003")
casing5 = NodePath("revolver1/Chamber/casing_002")
casing_spawn0 = NodePath("revolver1/Chamber/RayCastCasing1")
casing_spawn1 = NodePath("revolver1/Chamber/RayCastCasing2")
casing_spawn2 = NodePath("revolver1/Chamber/RayCastCasing3")
casing_spawn3 = NodePath("revolver1/Chamber/RayCastCasing4")
casing_spawn4 = NodePath("revolver1/Chamber/RayCastCasing5")
casing_spawn5 = NodePath("revolver1/Chamber/RayCastCasing6")
bullet0 = NodePath("revolver1/Chamber/bullet")
bullet1 = NodePath("revolver1/Chamber/bullet_005")
bullet2 = NodePath("revolver1/Chamber/bullet_004")
bullet3 = NodePath("revolver1/Chamber/bullet_003")
bullet4 = NodePath("revolver1/Chamber/bullet_002")
bullet5 = NodePath("revolver1/Chamber/bullet_001")
anim_player = NodePath("AnimationPlayer")
barrel_raycast = NodePath("revolver1/RayCastBarrel")
audio_fire = NodePath("Audio/Fire")
audio_empty = NodePath("Audio/Empty")
audio_reload = NodePath("Audio/Reload")
[node name="revolver1" parent="." index="0"]
transform = Transform3D(-2.17199e-06, 0.600001, 0, -0.594652, -2.15264e-06, -0.0799332, -0.0799332, -2.89358e-07, 0.594652, 0, 0.0653908, 0.111429)
transform = Transform3D(-2.17199e-06, 0.600001, 0, -0.6, -2.172e-06, 0, 0, 0, 0.6, 0, 0, -0.073)
[node name="Chamber" parent="revolver1" index="0"]
transform = Transform3D(0.866027, 4.84982e-07, 0.499998, 0.499998, -1.80999e-06, -0.866027, 4.84982e-07, 1, -1.80999e-06, -0.0143475, 0, -0.0849619)
transform = Transform3D(1.19222e-07, 3.61999e-06, 1, 1, -3.61999e-06, -1.19209e-07, 3.61999e-06, 1, -3.61999e-06, -0.0143475, 0, -0.0849619)
[node name="casing" parent="revolver1/Chamber" index="6"]
transform = Transform3D(-0.611184, 1.18824e-07, 0.791489, -9.55509e-08, -1, 7.63428e-08, 0.791489, -2.89681e-08, 0.611184, -0.110813, 0.140209, -0.066206)