revolver tweaks, mostly just needs chamber to rotate instead of snap
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@@ -278,7 +278,7 @@ _data = {
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0145504, -0.0460228)
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script = ExtResource("2_63tea")
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gun_name = "Dumb Pistol"
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fire_mode = 2
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fire_mode = 1
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flare_light = NodePath("SpotLight3D")
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bullet = ExtResource("3_4pvsf")
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bullethole = ExtResource("4_bu1g0")
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