more work on restaurant... i know i got distracted from the initial reason for the branch lol
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@@ -34,9 +34,21 @@ animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"materials": {
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"Asphalt": {
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"use_external/enabled": true,
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"use_external/path": "uid://b2ponqqlr68f8"
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},
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"COUNTERTOP": {
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"use_external/enabled": true,
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"use_external/path": "uid://cts3y2vxb7osx"
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},
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"Ceilinglight": {
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"use_external/enabled": true,
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"use_external/path": "uid://c2vqpce65a4qv"
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"use_external/path": "uid://o5nsj4glt0wa"
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},
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"GLASS": {
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"use_external/enabled": true,
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"use_external/path": "uid://hg5phpsguoh5"
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},
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"Walls1": {
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"use_external/enabled": true,
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@@ -44,7 +56,33 @@ _subresources={
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},
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"floortile": {
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"use_external/enabled": true,
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"use_external/path": "uid://cpxg4h7dj4xdd"
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"use_external/path": "uid://dgx1roe01oq25"
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}
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},
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"meshes": {
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"Restaurant_Cube": {
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"generate/lightmap_uv": 1,
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"generate/lods": 0,
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"generate/shadow_meshes": 0,
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"lods/normal_merge_angle": 60.0,
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"save_to_file/enabled": false,
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"save_to_file/path": ""
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},
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"Restaurant_Cube_001": {
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"generate/lightmap_uv": 1,
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"generate/lods": 0,
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"generate/shadow_meshes": 0,
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"lods/normal_merge_angle": 60.0,
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"save_to_file/enabled": false,
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"save_to_file/path": ""
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},
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"Restaurant_Cube_003": {
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"generate/lightmap_uv": 1,
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"generate/lods": 0,
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"generate/shadow_meshes": 0,
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"lods/normal_merge_angle": 60.0,
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"save_to_file/enabled": false,
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"save_to_file/path": ""
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}
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}
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}
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