more work on restaurant... i know i got distracted from the initial reason for the branch lol
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||||
process/normal_map_invert_y=false
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||||
process/hdr_as_srgb=false
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||||
process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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|
After Width: | Height: | Size: 11 KiB |
@@ -0,0 +1,35 @@
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[remap]
|
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b4omw8w2p81gk"
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path.s3tc="res://.godot/imported/99_concrete tiles covering_SPEC.jpg-3bac920fd10f122a1b225b6ff8ec3a09.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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||||
}
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[deps]
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||||
|
||||
source_file="res://assets/Textures/Industrial/Tile1/99_concrete tiles covering_SPEC.jpg"
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dest_files=["res://.godot/imported/99_concrete tiles covering_SPEC.jpg-3bac920fd10f122a1b225b6ff8ec3a09.s3tc.ctex"]
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[params]
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||||
|
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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||||