fixed focus distance
This commit is contained in:
@@ -19,7 +19,7 @@ fov = 13.6855
|
|||||||
target_position = Vector3(0, 0, -1)
|
target_position = Vector3(0, 0, -1)
|
||||||
|
|
||||||
[node name="Timer" type="Timer" parent="."]
|
[node name="Timer" type="Timer" parent="."]
|
||||||
wait_time = 0.5
|
wait_time = 0.4
|
||||||
one_shot = true
|
one_shot = true
|
||||||
|
|
||||||
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
|
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
|
||||||
|
|||||||
@@ -29,10 +29,10 @@ func _ready():
|
|||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
|
|
||||||
var focus_dist = abs(camera.global_position - target.global_position)
|
var focus_dist = camera.global_position.distance_to(target.global_position)
|
||||||
|
print("focus dist " + str(focus_dist))
|
||||||
camera.attributes.dof_blur_far_distance = focus_dist.z + 3
|
camera.attributes.dof_blur_far_distance = focus_dist + 2
|
||||||
camera.attributes.dof_blur_near_distance = focus_dist.z - 1
|
camera.attributes.dof_blur_near_distance = focus_dist - 2
|
||||||
|
|
||||||
# Move towards and look at target
|
# Move towards and look at target
|
||||||
if target != null and respawn == false:
|
if target != null and respawn == false:
|
||||||
|
|||||||
Reference in New Issue
Block a user