more tweaks to breakable vent and barrel can now explode
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@@ -5,17 +5,10 @@ extends Node
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# Check if a colliding body is aligned within a given angle of the object
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# max_angle_diff --- note: set to 1 if angle won't be counted
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# currently only works when objects are scaled (1,1,1)
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func angle_velocity_aligned(source:Node,source_angle:Vector3,body:Node,max_angle_diff:Vector3):
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func angle_velocity_aligned(source:Node, source_angle:Vector3, body:Node, max_angle_diff:Vector3):
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var obj_direction = source.basis * source_angle
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print("SOURCE BASIS ",source.basis)
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var player_direction = body.velocity.normalized()
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var diff = abs(abs(obj_direction) - abs(player_direction))
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print("------------------------------------------------------------")
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print("OBJ DIRECTION: ",obj_direction)
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print("PLAYER DIRECTION: ", player_direction)
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print("MAX ANGLE DIFF ",max_angle_diff)
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print("DIFFERENCE: ", diff)
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print("------------------------------------------------------------")
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if diff.x <= max_angle_diff.x and diff.y <= max_angle_diff.y and diff.z <= max_angle_diff.z:
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return true
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else:
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