more tweaks to breakable vent and barrel can now explode
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@@ -17,6 +17,7 @@ func _process(delta):
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func hit(bullet_damage):
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emit_signal("body_part_hit", damage, bullet_damage)
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SignalBus.emit_signal("enemy_hit")
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var number_spawn = damage_number.instantiate()
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number_spawn.damage_amt = bullet_damage * damage
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