minor tweaks from last
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@@ -394,7 +394,7 @@ _data = {
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[node name="mac10" node_paths=PackedStringArray("flare_light", "anim_player", "barrel_raycast", "casing_ejector", "mag_ejector", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_nb4p5")]
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script = ExtResource("2_6i1l4")
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gun_name = "Mac 10"
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recoil_amount = 1.0
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recoil_amount = 0.7
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max_ammo = 30
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bullet_drop = 0.07
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random_spread_amt = 0.5
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@@ -425,8 +425,7 @@ transitions = ["Start", "walk", SubResource("AnimationNodeStateMachineTransition
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radius = 0.25
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[node name="spider" type="CharacterBody3D"]
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collision_layer = 11
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collision_mask = 11
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collision_layer = 3
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script = ExtResource("1_t4vx0")
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[node name="body" type="MeshInstance3D" parent="."]
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@@ -435,7 +434,7 @@ mesh = SubResource("ArrayMesh_exipw")
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skeleton = NodePath("")
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[node name="leg1" type="MeshInstance3D" parent="body"]
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transform = Transform3D(0.687491, 0.699597, 0.194727, -0.71325, 0.700909, 0, -0.136486, -0.138889, 0.980856, -0.305074, -0.206463, 0.323723)
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transform = Transform3D(0.700373, 0.712705, 0.0390842, -0.71325, 0.700909, 0, -0.0273945, -0.0278769, 0.999234, -0.305074, -0.206463, 0.323723)
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mesh = SubResource("ArrayMesh_cwwo8")
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skeleton = NodePath("")
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@@ -445,7 +444,7 @@ mesh = SubResource("ArrayMesh_epfun")
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skeleton = NodePath("")
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[node name="leg2" type="MeshInstance3D" parent="body"]
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transform = Transform3D(-0.612169, -0.622708, 0.487323, -0.713114, 0.701047, 8.99523e-09, -0.341636, -0.347517, -0.873222, 0.318604, -0.206463, 0.321527)
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transform = Transform3D(-0.552519, -0.561973, 0.615555, -0.713078, 0.701084, 1.13895e-08, -0.431555, -0.438939, -0.788094, 0.318604, -0.206463, 0.321527)
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mesh = SubResource("ArrayMesh_j8pcb")
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skeleton = NodePath("")
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@@ -455,7 +454,7 @@ mesh = SubResource("ArrayMesh_vgp1v")
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skeleton = NodePath("")
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[node name="leg3" type="MeshInstance3D" parent="body"]
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transform = Transform3D(0.687491, 0.699597, -0.194727, -0.71325, 0.700909, 0, 0.136486, 0.138889, 0.980856, -0.327034, -0.206463, -0.315327)
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transform = Transform3D(0.700373, 0.712705, -0.0390842, -0.71325, 0.700909, 0, 0.0273945, 0.0278769, 0.999234, -0.327034, -0.206463, -0.315327)
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mesh = SubResource("ArrayMesh_wv2l2")
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skeleton = NodePath("")
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@@ -465,7 +464,7 @@ mesh = SubResource("ArrayMesh_375ql")
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skeleton = NodePath("")
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[node name="leg4" type="MeshInstance3D" parent="body"]
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transform = Transform3D(-0.58948, -0.599627, -0.541258, -0.713115, 0.701047, -1.32007e-07, 0.379448, 0.38598, -0.840856, 0.351545, -0.206463, -0.339484)
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transform = Transform3D(-0.522986, -0.531933, -0.665982, -0.713079, 0.701084, -1.67143e-07, 0.46691, 0.474898, -0.745967, 0.351545, -0.206463, -0.339484)
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mesh = SubResource("ArrayMesh_v81tc")
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skeleton = NodePath("")
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