added functionality for various game modes

This commit is contained in:
Derek
2025-02-21 23:19:25 -06:00
parent 9cb57824b1
commit 777063ddeb
19 changed files with 809 additions and 183 deletions

View File

@@ -3,9 +3,11 @@ extends Node3D
@export var item : Resource
@export var item_name : String
@export var item_price : int
@export var number_uses = 1
@onready var anim_player = $AnimationPlayer
@onready var vend_ray = $VendRay
@onready var label_3d = $Label3D
@onready var price_label = $Price
@onready var item_label: Label3D = $Item
@onready var level_control = get_tree().current_scene
var active = true
@@ -13,29 +15,31 @@ var active = true
# Called when the node enters the scene tree for the first time.
func _ready():
if active == true:
label_3d.text = str(item_price)
price_label.text = str("$",item_price)
item_label.text = str(item_name)
else:
label_3d.text = "offline"
price_label.text = "offline"
func interact():
if active == true:
if level_control.money >= item_price:
level_control.money -= item_price
anim_player.play("vend")
label_3d.text = "vending..."
price_label.text = "vending..."
else:
var original_text = label_3d.text
label_3d.text = "too poor"
var original_text = price_label.text
price_label.text = "too poor"
await get_tree().create_timer(2.0).timeout
label_3d.text = original_text
price_label.text = original_text
func vend():
var item_vend = item.instantiate()
item_vend.position = vend_ray.global_position
item_vend.transform.basis = vend_ray.global_transform.basis
item_vend.linear_velocity += vend_ray.global_transform.basis * Vector3(0,0,3)
active = false
label_3d.text = "offline"
if number_uses <= 1:
active = false
price_label.text = "offline"
get_parent().add_child(item_vend)
func save():