added functionality for various game modes

This commit is contained in:
Derek
2025-02-21 23:19:25 -06:00
parent 9cb57824b1
commit 777063ddeb
19 changed files with 809 additions and 183 deletions

View File

@@ -1,9 +1,12 @@
extends Node3D
@onready var gamemode: Label3D = $Gamemode
@onready var kills: Label3D = $Kills
@onready var deaths: Label3D = $Deaths
@onready var shots_fired: Label3D = $"Shots Fired"
@onready var level_control = get_tree().current_scene
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
@@ -11,6 +14,7 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
gamemode.text = str(level_control.gamemode.gamemode_name)
kills.text = "Kills : " + str(SaveLoad.enemies_killed)
deaths.text = "Deaths : " + str(SaveLoad.player_deaths)
shots_fired.text = "Shots Fired : " + str(SaveLoad.shots_fired)