added functionality for various game modes

This commit is contained in:
Derek
2025-02-21 23:19:25 -06:00
parent 9cb57824b1
commit 777063ddeb
19 changed files with 809 additions and 183 deletions

View File

@@ -292,6 +292,11 @@ script = ExtResource("12_u0mbp")
transform = Transform3D(0.999998, 1.10134e-12, 1.01328e-06, 1.68754e-13, 1, -2.62013e-13, -1.01328e-06, 2.4869e-14, 0.999998, -0.00144234, 6.34256e-09, 0.143659)
shape = SubResource("BoxShape3D_idjup")
[node name="blade_ray" type="RayCast3D" parent="MacheteHandle"]
transform = Transform3D(-0.284734, 0.0187224, 0.958423, 0.28306, -0.953586, 0.102721, 0.915862, 0.300539, 0.266218, 0, -0.135443, 0.144432)
target_position = Vector3(0, -1.5, 0)
collision_mask = 249
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_gmno4")