added functionality for various game modes
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32
GameModes/do_not_get_hit.tres
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32
GameModes/do_not_get_hit.tres
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[gd_resource type="Resource" script_class="gamemode" load_steps=2 format=3 uid="uid://dlvhtdmtln3bb"]
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[ext_resource type="Script" path="res://gamemode.gd" id="1_lcpua"]
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[resource]
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script = ExtResource("1_lcpua")
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gamemode_name = "DO NOT GET HIT"
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walk_speed = 12.0
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jump_velocity = 5
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dash_speed = 40
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gravity = -18.0
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time_slowed_speed = 0.1
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stamina_regen = true
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max_stamina = 100.0
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stamina_drain = 20.0
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air_dash_max = 1
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load_save = true
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money = 250
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start_health = 1
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drop_chance_minimum = 0.1
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random_drops = false
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ammo_drop_enabled = true
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expected_ammo = {
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"heavy": 25,
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"light": 200,
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"medium": 50,
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"rocket": 3,
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"shotgun": 20
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}
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stamina_drop_enabled = true
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health_drop_enabled = true
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money_drop_enabled = true
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