added breakable vent
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=52 format=4 uid="uid://f7e0v1r6ra6c"]
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[gd_scene load_steps=54 format=4 uid="uid://f7e0v1r6ra6c"]
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[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_saj4q"]
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[ext_resource type="PackedScene" uid="uid://b5eclfg0cmmal" path="res://assets/revolver_1.tscn" id="2_ntm2q"]
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@@ -31,6 +31,8 @@
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[ext_resource type="PackedScene" uid="uid://cucqbjb8bcha5" path="res://assets/blunderbuss_pickup.tscn" id="29_kr1fy"]
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[ext_resource type="PackedScene" uid="uid://clu76sc4uoswn" path="res://assets/rocketlauncher_pickup.tscn" id="30_msqcq"]
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[ext_resource type="PackedScene" uid="uid://dlhjacsike5a4" path="res://assets/oildrum1.tscn" id="31_jbe2q"]
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[ext_resource type="PackedScene" uid="uid://df34olntmk0wl" path="res://assets/vent_1.tscn" id="32_x8mvi"]
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[ext_resource type="PackedScene" uid="uid://dt4t2a48204v1" path="res://assets/spikes_1.tscn" id="33_u3uct"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_py8au"]
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@@ -309,8 +311,8 @@ shadow_mesh = SubResource("ArrayMesh_7g1e1")
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[node name="AssetChecker" type="Node3D" node_paths=PackedStringArray("player")]
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script = ExtResource("1_saj4q")
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load_save = false
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player = NodePath("Player")
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start_health = 10
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gun_1 = ExtResource("2_ntm2q")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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@@ -336,12 +338,28 @@ collision_mask = 257
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size = Vector3(30.1939, 1.6937, 36.37)
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[node name="CSGBox3D6" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.07212, 1.87281, 18.7684)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.1144, 1.87281, 18.7684)
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material_override = ExtResource("3_pecld")
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use_collision = true
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collision_layer = 257
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collision_mask = 257
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size = Vector3(30.1939, 0.315722, 13.2553)
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size = Vector3(30.2785, 0.315722, 13.2553)
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[node name="CSGBox3D7" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.1111, 0.893751, 24.2787)
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material_override = ExtResource("3_pecld")
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use_collision = true
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collision_layer = 257
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collision_mask = 257
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size = Vector3(30.2719, 2.01716, 2.23472)
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[node name="CSGBox3D8" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.10042, 0.893751, 20.3234)
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material_override = ExtResource("3_pecld")
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use_collision = true
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collision_layer = 257
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collision_mask = 257
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size = Vector3(30.2505, 2.01716, 2.64598)
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[node name="CSGBox3D2" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.808, 1.35714, 0)
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@@ -539,3 +557,15 @@ transform = Transform3D(-0.136113, 0, 0.990693, 0, 1, 0, -0.990693, 0, -0.136113
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[node name="RigidBody3D" parent="." instance=ExtResource("31_jbe2q")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.3714, 1.04444, -2.16718)
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[node name="Spikes 1" parent="." instance=ExtResource("33_u3uct")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.84169, 0.107734, 17.6221)
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[node name="Spikes 2" parent="." instance=ExtResource("33_u3uct")]
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transform = Transform3D(1, 0, 0, 0, 0.0235074, 0.999724, 0, -0.999724, 0.0235074, -11.8004, 1.17955, 17.6221)
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[node name="Spikes 3" parent="." instance=ExtResource("33_u3uct")]
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transform = Transform3D(1, 0, 0, 0, -0.998757, 0.0498434, 0, -0.0498434, -0.998757, -15.9858, 4.45433, 17.4349)
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[node name="Vent1" parent="." instance=ExtResource("32_x8mvi")]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 23.1191, 0.923517, 22.4057)
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