added breakable vent

This commit is contained in:
derek
2024-12-12 15:08:44 -06:00
parent 7e3ea3602c
commit 763b074148
29 changed files with 1882 additions and 56 deletions

View File

@@ -740,6 +740,33 @@ _surfaces = [{
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_0sgiw")
[sub_resource type="Animation" id="Animation_fujhx"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("revolver1:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0.450033, 0.244207, -1.5708)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("revolver1:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0.0258306, 0, -0.0631607)]
}
[sub_resource type="Animation" id="Animation_8akx8"]
resource_name = "empty"
length = 0.3
@@ -1053,33 +1080,6 @@ tracks/2/keys = {
}]
}
[sub_resource type="Animation" id="Animation_fujhx"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("revolver1:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0.450033, 0.244207, -1.5708)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("revolver1:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0.0258306, 0, -0.0631607)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_2kb78"]
_data = {
"RESET": SubResource("Animation_fujhx"),
@@ -1098,7 +1098,6 @@ gun_name = ".44 Galore"
gun_icon = ExtResource("3_nl201")
fire_mode = 1
fov_zoom_amt = 25
ads = true
recoil_amount = Vector3(0.25, 0.1, 0.1)
max_ammo = 6
bullet_damage = 5
@@ -1137,7 +1136,7 @@ audio_empty = NodePath("Audio/Empty")
audio_reload = NodePath("Audio/Reload")
[node name="revolver1" parent="." index="0"]
transform = Transform3D(-0.0315538, 0.291099, 0.0653137, -0.27013, -9.77867e-07, -0.130499, -0.126626, -0.0725364, 0.262115, 0.0258306, 0, -0.0631607)
transform = Transform3D(-0.0315539, 0.291099, 0.0653139, -0.27013, -9.77868e-07, -0.130499, -0.126626, -0.0725366, 0.262115, 0.0258306, 0, -0.0631607)
mesh = SubResource("ArrayMesh_a1hah")
[node name="Chamber" parent="revolver1" index="0"]
@@ -1203,7 +1202,7 @@ transform = Transform3D(4.17223e-07, 7.04731e-19, 2.10229, -2.98023e-07, -2.1022
mesh = SubResource("ArrayMesh_0w43n")
[node name="Trigger" parent="revolver1" index="2"]
transform = Transform3D(0.207537, -0.978227, 3.54117e-06, 0, -3.61999e-06, -1, 0.978227, 0.207537, -7.51281e-07, 0.226752, 0, -0.00209358)
transform = Transform3D(0.207537, -0.978227, 4.27597e-08, 0, -4.37114e-08, -1, 0.978227, 0.207537, -9.07173e-09, 0.226752, 0, -0.00209358)
mesh = SubResource("ArrayMesh_ahftj")
[node name="flare" type="MeshInstance3D" parent="revolver1" index="3"]