added breakable vent
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@@ -740,6 +740,33 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_0sgiw")
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[sub_resource type="Animation" id="Animation_fujhx"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("revolver1:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0.450033, 0.244207, -1.5708)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("revolver1:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0.0258306, 0, -0.0631607)]
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}
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[sub_resource type="Animation" id="Animation_8akx8"]
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resource_name = "empty"
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length = 0.3
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@@ -1053,33 +1080,6 @@ tracks/2/keys = {
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}]
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}
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[sub_resource type="Animation" id="Animation_fujhx"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("revolver1:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0.450033, 0.244207, -1.5708)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("revolver1:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0.0258306, 0, -0.0631607)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2kb78"]
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_data = {
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"RESET": SubResource("Animation_fujhx"),
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@@ -1098,7 +1098,6 @@ gun_name = ".44 Galore"
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gun_icon = ExtResource("3_nl201")
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fire_mode = 1
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fov_zoom_amt = 25
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ads = true
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recoil_amount = Vector3(0.25, 0.1, 0.1)
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max_ammo = 6
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bullet_damage = 5
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@@ -1137,7 +1136,7 @@ audio_empty = NodePath("Audio/Empty")
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audio_reload = NodePath("Audio/Reload")
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[node name="revolver1" parent="." index="0"]
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transform = Transform3D(-0.0315538, 0.291099, 0.0653137, -0.27013, -9.77867e-07, -0.130499, -0.126626, -0.0725364, 0.262115, 0.0258306, 0, -0.0631607)
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transform = Transform3D(-0.0315539, 0.291099, 0.0653139, -0.27013, -9.77868e-07, -0.130499, -0.126626, -0.0725366, 0.262115, 0.0258306, 0, -0.0631607)
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mesh = SubResource("ArrayMesh_a1hah")
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[node name="Chamber" parent="revolver1" index="0"]
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@@ -1203,7 +1202,7 @@ transform = Transform3D(4.17223e-07, 7.04731e-19, 2.10229, -2.98023e-07, -2.1022
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mesh = SubResource("ArrayMesh_0w43n")
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[node name="Trigger" parent="revolver1" index="2"]
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transform = Transform3D(0.207537, -0.978227, 3.54117e-06, 0, -3.61999e-06, -1, 0.978227, 0.207537, -7.51281e-07, 0.226752, 0, -0.00209358)
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transform = Transform3D(0.207537, -0.978227, 4.27597e-08, 0, -4.37114e-08, -1, 0.978227, 0.207537, -9.07173e-09, 0.226752, 0, -0.00209358)
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mesh = SubResource("ArrayMesh_ahftj")
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[node name="flare" type="MeshInstance3D" parent="revolver1" index="3"]
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