reversed tubes on the hub, other hub world tweaks

This commit is contained in:
Derek
2025-03-30 12:57:11 -05:00
parent d64ef7ccde
commit 757b2df6b3
16 changed files with 208 additions and 100 deletions

View File

@@ -8,7 +8,7 @@ var timer_active = false
var active = true
var index : int
const SCENE_SPAWN_OFFSET = Vector3(0,-150,0)
const SCENE_SPAWN_OFFSET = Vector3(0,400,0)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@@ -25,10 +25,7 @@ func _on_body_entered(body: Node3D) -> void:
if active and timer_active:
active = false
var scene = load(level_info["level_path"]).instantiate()
if scene.sky_type != null:
SignalBus.emit_signal("update_sky",scene.sky_type)
get_tree().current_scene.add_child(scene)
scene.global_position = global_position + SCENE_SPAWN_OFFSET