reversed tubes on the hub, other hub world tweaks
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@@ -51,8 +51,8 @@ func damage(body):
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body.add_marker(collision_raycast_3d.get_collision_point(),collision_raycast_3d.global_rotation)
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#start leaking effect
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if body.is_in_group("leak") and body.water_leak != null:
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add_normal_decal(body,body.water_leak)
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#if body.is_in_group("leak") and body.water_leak != null:
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#add_normal_decal(body,body.water_leak)
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#break breakables
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if body.is_in_group("breakable"):
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