tweaks to ai, pickup drops, and added scene image capturerer

This commit is contained in:
derek
2025-05-06 17:00:05 -05:00
parent 617c78d2e7
commit 739af6feeb
13 changed files with 136 additions and 24 deletions

View File

@@ -7,5 +7,5 @@ signal body_part_hit(dam,bullet_damage)
func hit(bullet_damage):
emit_signal("body_part_hit", damage, bullet_damage)
#func _on_body_entered(body: Node3D) -> void:
#hit(body.bullet_damage)
func _on_body_entered(body: Node3D) -> void:
hit(body.bullet_damage)