tweaks to ai, pickup drops, and added scene image capturerer
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@@ -7,5 +7,5 @@ signal body_part_hit(dam,bullet_damage)
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func hit(bullet_damage):
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emit_signal("body_part_hit", damage, bullet_damage)
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#func _on_body_entered(body: Node3D) -> void:
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#hit(body.bullet_damage)
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func _on_body_entered(body: Node3D) -> void:
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hit(body.bullet_damage)
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