minor tweaks to player collision and interact raycast
This commit is contained in:
@@ -128,7 +128,7 @@ func die():
|
||||
Engine.time_scale = .05
|
||||
AudioServer.set_bus_effect_enabled(0,0,true)
|
||||
var deadmsg = DEAD_ANNOUNCE.instantiate()
|
||||
last_hit.add_child(deadmsg)
|
||||
get_parent().add_child(deadmsg)
|
||||
var instance_dead = dead_player.instantiate()
|
||||
instance_dead.global_position = player.global_position
|
||||
instance_dead.transform.basis = player.global_transform.basis
|
||||
|
||||
Reference in New Issue
Block a user