minor tweaks to player collision and interact raycast
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@@ -128,7 +128,7 @@ func die():
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Engine.time_scale = .05
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AudioServer.set_bus_effect_enabled(0,0,true)
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var deadmsg = DEAD_ANNOUNCE.instantiate()
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last_hit.add_child(deadmsg)
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get_parent().add_child(deadmsg)
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var instance_dead = dead_player.instantiate()
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instance_dead.global_position = player.global_position
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instance_dead.transform.basis = player.global_transform.basis
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@@ -1,8 +1,8 @@
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extends CharacterBody3D
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const WALK_TRANSITION_SPEED = 10
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const WALK_TRANSITION_SPEED = 8
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const MAX_AIR_DASH = 1
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const FLASHLIGHT_BRIGHTNESS = 10
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const FLASHLIGHT_BRIGHTNESS = 20
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const KICK_AMOUNT = 10
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var speed
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