minor tweaks to player collision and interact raycast

This commit is contained in:
Derek
2024-10-05 17:10:11 -05:00
parent 21b82f3d5c
commit 730b9cd1bf
12 changed files with 94 additions and 83 deletions

View File

@@ -145,10 +145,10 @@ collision_mask = 5
collide_with_areas = true
[node name="InteractRay" type="RayCast3D" parent="Head/Recoil/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0521634, -0.764677)
target_position = Vector3(0, 0, -2)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00322104, -0.0232438)
target_position = Vector3(0, 0, -2.5)
collision_mask = 34
hit_from_inside = true
hit_back_faces = false
collide_with_areas = true
[node name="Audio" type="Node3D" parent="Head/Recoil/Camera3D"]