minor tweaks to player collision and interact raycast
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@@ -145,10 +145,10 @@ collision_mask = 5
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collide_with_areas = true
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[node name="InteractRay" type="RayCast3D" parent="Head/Recoil/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0521634, -0.764677)
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target_position = Vector3(0, 0, -2)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00322104, -0.0232438)
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target_position = Vector3(0, 0, -2.5)
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collision_mask = 34
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hit_from_inside = true
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hit_back_faces = false
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collide_with_areas = true
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[node name="Audio" type="Node3D" parent="Head/Recoil/Camera3D"]
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